Artikel PC Specials

Special: 7 Days to Die – Alle Features der Alpha 13

21. Dezember 2015

Special: 7 Days to Die – Alle Features der Alpha 13

Und sonst so? Kleidung, Locations, Elemente, Audio und mehr

Kleidung und Charaktere

Um die Zombieapokalypse etwas sympathischer zu machen, gibt es nicht nur sinnvolle Features, sondern eben auch neue Haarstyles wie den Afro und Dreadlocks. Zusätzlich gibt es auch eine Überarbeitung der Lederkleidung, der Eisenrüstung, Pflanzenfaserkleidung für das early game, ein neues Tierlederset und viele neue Kleidungsstücke, die speziell für das neue Wettersystem gemacht wurden. Als kleine Spielerei gibt es nun auch ein funktionierendes Nachtsichtgerät.

7 Days to Die

 

Neue Locations

Die zufallsgenerierte Welt wird durch acht neu erstellte verlassene Häuser bereichert, die zwar keine Zombies beherbergen, aber auch keinen nennenswerten Loot. Als Erstunterkunft sind diese aber gut geeignet. Ein eingezäunter Parkplatz, eine neue Wasserkraftanlage und zwei Teiche runden das Ganze ab. Die alten Gebäude wurden durch Müll und Zerstörung der Apokalypse angepasst. Vereinzelte Keller wurden unter Wasser gesetzt, was die Spieler dazu zwingt, den guten Loot schwimmend zu ergattern. Ebenfalls neu sind zufällig generierte Flüsse.

7 Days to Die

 

Neue Elemente

Zu den neuen Elementen im Spiel gehören ein neuer Zaun, industrielle Rohre, Mülleimer, eine Bunkertür (!), Bunkeröffnungen wie man sie aus LOST kennt, alte Waschbecken und aufgehübschte bestehende Blocks.

7 Days to Die

 

Audio!

Ein heißes Thema. Bei den ersten professionellen Audioaufnahmen wurden sowohl für den männlichen als auch für den weiblichen Charakter Aufnahmen aufgezeichnet. Auch die normalen und besonderen Infizierten sowie kommende Aufnahmen für Händler, Questgeber und Banditen wurden bereits vertont. Man darf gespannt sein, was The Fun Pimps hier demnächst noch aus dem Ärmel schütteln!

Doch nicht nur erste Tonaufnahmen, sondern auch die bestehende Soundkulisse wurden angegangen. Veteranen von 7 Days to Die kämpfen seit jeher mit der schlechten Soundabmischung des Spiels – egal ob ein Zombie 5 oder 50 m entfernt war, es hörte sich immer gleich an. Der Fehler war natürlich schon länger bekannt, doch hat man diesbezüglich endlich Abhilfe geschaffen und das Spiel neu abgemixt. Laut eigener Aussage kratzt man noch an der Oberfläche, was die Möglichkeiten in diesem Bereich angeht.

Sowohl die Geräusche des Spielers als auch die der Zombies wurden teilweise bereits jetzt ersetzt.

 

„Dynamisches Flüssigkeitensystem“

Was sich hinter diesem kryptischen Begriff verbirgt, ist schnell erklärt. Wasser nimmt nun beispielsweise sehr viel natürlicher die Form der Umgebung an. Trotz Voxeln sieht das nun eleganter aus als bisher. Nebenbei ist das Wasser auch weniger „zäh“, was den Fluss desselbigen erhöht. Es sucht sich nun den einfachsten Weg „nach unten“, durch Öffnungen und in Höhlen hinein.

7 Days to Die

Der Spieler soll das Gefühl haben, dass er das Wasser kontrollieren kann, indem er Gräben zieht, in die das Wasser fließen kann. Ob ihr nun einen Burggraben um eure Basis herum zieht oder aber die Basis eures Konkurrenten überflutet, liegt ganz an euch. Damit euer Wasser nicht einfach verschwindet, müsst ihr es in Behältern, geschlossenen Strukturen oder Löchern im Boden aufbewahren.

7 Days to Die

Nicht nur in überfluteten Kellern, sondern auch in Flüssen finden sich nun ganz besondere Schätze, die euer Überleben sichern.

Die kompletten Patchnotes

Wie … all das reicht euch noch nicht? Dann lege ich euch die kompletten Patchnotes von The Fun Pimps ans Herz. Oder ihr spielt 7 Days to Die direkt selbst und erzählt uns von euren Erlebnissen in der neuesten Alpha 13. Wir machen uns nun auch auf den Weg, um all die Neuerungen selbst zu entdecken.

[toggle title=“Alle Änderungen im Überblick“ state=“close“]

Added

  • Added: Car batteries can now be repaired with repair kits
  • Added: Potassium nitrate formations to the world
  • Added: Specular to female shaggy hair
  • Added: Kitchen sink harvesting
  • Added: Light to the new spot light.
  • Added: Clay harvesting, you now get clay lumps directly from harvesting clay. Changed all recipes using clay to use clay lumps.
  • Added: Destroyed stone harvesting
  • Added: Cinderblock harvesting
  • Added: Oven harvesting. They yield scrap metal and additionally scrap cables and short metal pipes if disassembled with a wrench.
  • Added: New player death animations, specific to being shot in the head, chest, each arm and leg
  • Added: Torch idle sound
  • Added: Oil mining and refining. You can find oil deposits in the desert and mine them to get oil shale. Oil shale is refined into gasoline in the beaker
  • Added: Random cars to roads, and replaced old wasteland voxel cars with new mineable prefab cars
  • Added: Ingredient based crafting time to all cooked items. Recipes are now calculated by how long each ingredient takes to cook rather than a generic time
  • Added: Car harvesting. Players need to use a wrench to get parts from it. Parts include small engine and batteries (30% chance), radiators and oil (50% chance), and springs, scrap metal, and cloth (100% chance)
  • Added: UNET networking
  • Added: Sand recipe from crushed sand
  • Added: Corn meal and honey to canned food loot group (Joel)
  • Added: Honey to tree stump loot
  • Added: harvest to planted trees and stumps
  • Added wood log recipe and wood log harvest (Joel)
  • Added: Sub biomes grass patches with cars in them to the wasteland biomes.
  • Added: Spider zombies are back in regular spawn groups
  • Added: scrap hatch, made from 10 scrap metal, upgrades take 5 scrap metal
  • Added: Vault hatch which is made from steel ingots, springs and is upgradeable
  • Added: Campfire harvest
  • Added: Insulation to skullcaps and unified them using extends feature
  • Added: Insulation to bandanas and unified with extends
  • Added: Shade and enclosure effects on core body temp added
  • Added: weathersurvival console command: weathersurvival on/off
  • Added: Machete weapon
  • Added: Chainsaw blade item to rare automotive parts group
  • Added sledgehammers and schematics to working stiff tools
  • Added: First aid schematic to rare medical
  • Added: Particle effect for first person breath in cold environments
  • Added: LODs for new zombie nurse model.
  • Added: All brick blocks (not ramps, stairs etc) are now repairable with cobblestones, and can upgrade to reinforced concrete with concrete mix and a repair tool. They are downgraded to solid wood frames
  • Added: All concrete (square) blocks can be upgraded to reinforced concrete and repaired with concrete mix
  • Added: Blue to the ambient of the snow biome and green to pine forest sky spectrums
  • Added: All new blocks and items to the english localization file
  • Added: unique footstep sounds for walking on trash
  • Added: Inside and outside corners made from concrete and steel
  • Added: Mocap puke anims to fat zombie cop
  • Added: Scrap stairs and reinforced scrap stairs
  • Added: Burnt wood can be upgraded
  • Added: Hooked up new block hold/fire animations
  • Added: Player made wooden outside corners can be upgraded all the way to steel
  • Added: Mobs can’t spawn on flag to all master blocks which means zombies can only spawn on terrain blocks
  • Added: Wooden pillar recipe
  • Added: Scrap iron pillars, concrete pillars and steel pillars
  • Added: All pillars can be upgraded to steel
  • Added: Rebar pillars that can be upgraded to concrete
  • Added: Lumberjack loot, they drop warm clothing and rare tools
  • Added: A new decapitation blood effect.
  • Added: Repair cost to player made doors
  • Added: 3rd person sack animation (Hold and Fire) to  Player Controllers
  • Added: Poles drop wood debris
  • Added: New hd zombies to english localization
  • Added: Wedge 60 blocks that can be upgraded to steel
  • Added: New control board machines and ducts to factories and sawmill POIs
  • Added: Faster snappy iron sight transitions to all weapons
  • Added: All wood wedge 60’s can be upgraded to steel
  • Added: A new larger wilderness pond to rg
  • Added: A new mouse sensitivity algorithm that changes it based on normal and iron sighting
  • Added: New nail gun use animation
  • Added anvil, calipers, and tool and die set as new tools for the forge replacing molds
  • Added: Stone recipe made from 10 small rocks
  • Added: debugweather — will dump all weather data to console/log file. Please run this command when you encounter bugs with player temperature issue, and include your log file in bug reports.
  • Added: new decayed brick corrugated metal gable block
  • Added: Red tea to the game, made from Chrysanthemum plants which cools you down.
  • Added: Butcher to machete
  • Added: New bucket hold animation,
  • Added: Shit to the new toilet loot and you can throw it.
  • Added: Recipe for new large bed. Large beds give better resting bonuses.
  • Added: New a new ammo swapping radial menu just press and hold ‘R’ with the desired weapon equipped and you will see your ammo choices for that weapon.
  • Added: Male and female hide armor and recipes
  • Added zombie bears
  • Added:  New player level up sound
  • Added: Burnt Forests now randomly appear outside of the desert and snow
  • Added: Lakes, these still need work
  • Added: Chainsaw schematic item and added it to loot
  • Added ak47 schematic item and loot
  • Added toilet open and close sounds
  • Added water source 8 as a block you can collect with buckets and jars
  • Added: New zombie screamer female zombie. She replaces the spider zombie who use to call the dynamic horde
  • Added: You can now scrap plant fiber clothing
  • Added: Military weapon schematics to military loot
  • Added: Rocket launcher schematic to rare books loot
  • Added: Gun jam sound to sniper rifle when it’s fully degraded
  • Added: A relax animation for when the player is idle
  • Added: Duct tape as an ingredient to more recipes

 

Changed

  • Changed: Potassium nitrate to coal material so it mines easier
  • Changed: Coal and potassium nitrate now drop coal lumps and nitrate powder directly when mined
  • Changed: Less chance for fog in all biomes
  • Changed: Create real physics and collision for thrown rock and thrown pipe bomb
  • Changed: Improved attack anims for all mocap characters
  • Changed: Barbed fences now slow down players and zombies
  • Changed: Players run slower up hill and faster downhill. Players run backwards slower
  • Changed: Tweaked walk and run speeds
  • Changed: Bears chase players longer before they give up, have more health, give more xp, and run faster.
  • Changed: Removed gunpowder charge from the game
  • Changed: All recipes that used gunpowder charges to use gunpowder instead
  • Changed: All blocks that dropped potassium to drop potassium nitrate powder
  • Changed: Trees now only drop wood planks
  • Changed: All recipes made from tree trunks now use wood
  • Changed: Nerfed Fire Ax damage to stone and metal
  • Changed: Players run and walk slower up hills and faster down hills, but only if the hills is > 25 degrees
  • Changed: Removed barnwood material from the game, barns now use standard wood (Joel)
  • Changed: Improved rock form 01 to look less flat
  • Changed: Lowered block damage on stone and fire axe
  • Changed: unified all shaggy hair and beards to use one texture
  • Changed: Beer dehydrates players
  • Changed: Increased damage on tnt to match new block damage health
  • Changed: If you are drunk you are immune to stun
  • Changed: Orange couches can now be harvested for cloth and planks. Leather couches can be harvested for leather and planks. They can no longer be picked up. They are harder to destroy.
  • Changed: Rebalanced repair on tools to fit new block health scheme
  • Changed: Renamed wood planks to “wood” and changed the icon
  • Changed: All recipes that used sticks now use wood
  • Changed: Condensed all meats to “Raw Meat”. Condensed pork, venison, rabbit and bear stews to just “Meat Stew”. Condensed all boiled grilled and charred rabbit, pork and venison to boiled, grilled and charred meat
  • Changed: Removed all legacy stew recipes and items
  • Changed: Reduced how common goldenrod is. It is now most common in the plains and rarely grows in the forests.
  • Changed: Boiled water has a 10% chance of giving you dysentery
  • Changed: Unified some wood frame recipes
  • Changed: Cannot pick up cinder blocks
  • Changed: 3rd person camera distance so death animations can be seen
  • Changed: Reduced specular on backpack so the buckles are shiny, but not like chrome
  • Changed: Now that blocks have density gore no longer downgrades to lower density versions when chopped up, but is a little harder to break
  • Changed: Stone now drops a few iron fragments when you harvest it
  • Changed: Stone axe and fire axe are now “butcher” tools
  • Changed: Increased minimum feather drops from nests
  • Changed: Storage crates all take 20 wood to make and no longer need unique items like crossbow bolts, stone etc to craft
  • Changed: Increased size of wasteland hubs and small cities
  • Changed: Ranger Stations and Cabins now spawn only 5 guys instead of 10 in random gen
  • Changed: Increased chance for it to rain
  • Changed: Set spring to stack 500, set stack limit on headlight to 50
  • Changed: block hold animation to same as idle
  • Changed: Unified all stalactites, stalagmites, coal and potassium nitrite blocks to drop the same amount of resources
  • Changed: Blunderbuss is the highest dealing shotgun now, pump shotgun second and long barrel shotgun third. Each has a narrower spread pattern
  • Changed: All block damage of all weapons. Materials are all now a hardness of one
  • Changed: Removed cornmeal listed individually from legacy loot system
  • Changed: Added a chance for clothing loot on zombies
  • Changed: Tree stumps can now drop any medicine group item instead of just painkillers
  • Changed: honey now cures infection stage 1, since honey is a natural antibiotic
  • Changed: Antibiotics no longer give wellness.
  • Changed: Increased vitamins wellness gain from 0.5 to 1
  • Changed: Sledgehammers have a chance to sprain legs
  • Changed: All cars in the world and in prefabs are the new cheaper versions that look just as good
  • Changed: Removed wasteland car from project
  • Changed: Introduce a radius for tree seed placement to prevent tree griefing or abuse
  • Changed: Door frames are made of weak wood and weak metal respectively
  • Changed: Small spike traps to be wood weak
  • Changed: Reinforced wood metal was too shiny
  • Changed: Removed all water gain from food
  • Changed: Grain alcohol lowers wellness
  • Changed: Increased chance for automotive loot in working stiffs crates
  • Changed: Tweaked auger damage for new block hit points
  • Changed: Spider zombies are no longer scout zombies, but a new female zombie is
  • Changed: wood upgrades to all cost 5 wood
  • Changed: Added random ore back to all biomes
  • Changed: Updated rocket launcher textures
  • Changed: Bacon and egg recipe uses meat and eggs
  • Changed: Harvesting crops via e or destroying them yields the same
  • Changed:  Wood weak material is harder to destroy
  • Changed: Wooden desk to use wood weak material instead of cloth furniture group
  • Changed: Unified crop and plant harvesting. Plucking it or destroying it yields the same amount. However using a tool gives you xp
  • Changed: Crafting cotton seeds from cotton only gives you 2 seeds instead of 4
  • Changed: Adjusted material hardness for a wood weak and metals.
  • Changed: Moved all opaque textures to a single atlas for better performance
  • Changed: Updated medicine cabinet texture
  • Changed: Reduced chance of finding loot in cars
  • Changed: Increased cooking times of some items
  • Changed: Reduced block damage on knives
  • Changed: Reduced nail gun nail velocity
  • Changed: Removed santa hat
  • Changed: Updated green wallpaper textures to HD
  • Changed: Renamed hunting rifle bolt to hunting rifle receiver
  • Changed: Renamed hunting rifle bolt mold to hunting rifle receiver mold
  • Changed: Removed tungsten from the game
  • Changed: All clothing now uses a sack for hand model instead of piece of leather (Joel)
  • Changed: beds and desks have been replaced with the new multi-block models allows zombies to path around them better
  • Changed: Renamed handlebars to be spelled correctly, and icons, etc
  • Changed: Reduced zombie counts in biomes except wasteland
  • Changed: Male denim jacket to look like denim instead of leather
  • Changed: Chainsaw is now made from parts that have quality range and can be crafted
  • Changed: Rebar frame recipe to 10 short metal pipes
  • Changed: Updated load screens with current recipes
  • Changed: Removed sticks from the game all things are crafted from wood
  • Changed: Removed hive blocks from game
  • Changed: Moved many block id’s for extending properties with the new inherit code
  • Changed: Many loot container sizes so the minimum is 4 wide and 2 high
  • Changed: Updated the blood effects for body impacts
  • Changed: Slowed auger fire rate, reduced rays and increased damage
  • Changed: Made most recipes use 5 or 10 items, not 3, 7 or 9.
  • Changed: Unified all railings with master blocks
  • Changed: Pine forest spectrums, its darker at night and more natural looking
  • Changed: Stack size of wood to 1000
  • Changed: Deleted old low res zombie assets including base males and base females, nurses, Hawaiian shirt fat zombies. RIP you served us well.
  • Changed: Hard metal door recipe to use 10 forged iron
  • Changed: Overhaul the repair, upgrade, damage loot and pickup gui
  • Changed: smaller text size of E text
  • Changed: Removed day & time moved it into the new map stats window
  • Changed: Removed item name that is held in hand it’s now visible only in inventory and in the new item inspection window
  • Changed: Removed old fat zombie from the game
  • Changed: Gas can hand model and world model is now the gunny sack
  • Changed: Deleted old gas can assets
  • Changed: Books now give item recipe instead of mold recipe
  • Changed: Increased clay yield per block as clay has become a core forging ingredient
  • Changed: wood frames are now weaker
  • Changed: Renamed leather hat schematic leather hood schematic
  • Changed: Removed leather strips from the game
  • Changed: Leather is now used for leather repair
  • Changed: Increased hide drop from animals to support leather at a more granular level
  • Changed: Increased leather count needed to craft leather armor
  • Changed: Reduced health on deer and pigs.
  • Changed: Removed all molds from the game
  • Changed: Toilets no longer fill water jars, but are loot containers.
  • Changed: Most player made loot containers are 10 x 9
  • Changed: Increased clay lump stack limit to 500
  • Changed: Wood weak has more block stability
  • Changed: Cobblestone frames take 10 wood and 5 plant fibers
  • Changed: Loot timer size to be closer to the upgrade/downgrade circle size
  • Changed: Updated plant fiber clothing meshes
  • Changed: Players do not collide with backpacks any more
  • Changed: Weight of leather to 1 so that the lightest of leather items could be scrapped. Removed weights from all leather pieces and let the game auto calc how many you get based on recipe, added gated recipe for duster so it could be scrapped
  • Changed: Increased cost to craft a stone axe.
  • Changed: Removed last of the moldy molds
  • Changed: With the addition of the new skills system we’re giving the player the ability to gain skills which reduce craft timers and loot timers. Thus we remove the craft timer and loot timer menu and server options from the game
  • Changed: Most item weights to be scrapable with the new system
  • Changed: Zombie bears attack you from the normal zombie range
  • Changed: Old level up sound is now new skill gained sound
  • Changed: Dirt is a little harder to destroy
  • Changed: Reduced chance for infection and stun on normal zombies
  • Changed: Reduced chance for infection on fat zombies
  • Changed: 32 bit builds are now forced to quarter resolution textures to save memory
  • Changed: Deleted old sniper rifle parts meshes including sniperRifle_barrel_2 model
  • Changed: Updated various world textures including concrete, asphalt, floor tiles, old cabinets and more.
  • Changed: Updated exploding zombie cop effect with a completely new one.
  • Changed: Removed filling jars from toilets
  • Changed: Old beds and mattresses can no longer be picked up
  • Changed: Gunpowder recipe now takes 1 coal and 1 nitrate to make 1gp instead of 10 and 10 to make 10. This way you don’t have to wait a long time and you can clean up your inventory of small remnants.
  • Changed: Recipe of bedroll to take 10 cloth
  • Changed: Ammo wording to rounds on ammo and ammo schematics
  • Changed: All ingots have been removed instead we now have forged iron and forged steel.
  • Changed: With the addition of the new recipe based forging system we have moved some recipes to the forge like buckshot, iron bars and brick based blocks stay tuned for more.
  • Changed: Updated loading screen with the proper recipes and tips
  • Changed: Brightened held flashlight, and flashlight on 9mm pistol to match other weapons.
  • Changed: Gas cans are now in tiny units, so about 200 units is equal to one old gas can.
  • Changed: Removed all mattress half blocks from all prefabs and the game
  • Changed: Updated physics settings on flying diamond blocks to be less jerky and bouncy
  • Changed: Old sinks to metal so they harvests faster
  • Changed: metal strips are removed from the game, now tools are repaired with forged iron
  • Changed: Set multi-block on store sign prefabs
  • Changed: Removed old snow zombies
  • Changed: Zombies can now be cleared out of the wasteland and city for 24 hours in small zones.

 

Fixed

  • Fixed: Placing Chair Rotation is Off
  • Fixed: City Hubs not randomly rolling their size
  • Fixed: When old rejoining a game you cannot track your friend
  • Fixed: Land claim does not protect the supposed area
  • Fixed: Block id 921 and 922 drop scrap metal when broken and leave girders when falling (Joel)
  • Fixed: Leveled loot not working properly on Multiplayer
  • Fixed: SpawnEntity playerid minibike does not work
  • Fixed: Typo in the sounds.xml related to hornet fly
  • Fixed: Tube drywall made of wood and now drops wood debris
  • Fixed: Some mushrooms are under rocks/invisible
  • Fixed:  metal street lamp stores signposts break down into destroyed stone
  • Fixed: blocks that are supposed to slow players down like barbed wire
  • Fixed: Zombie cop loot container not big enough for all loot
  • Fixed: green metal roofs dropping wood debris
  • Fixed: Concrete trim now drops destroyed stone
  • Fixed: Dead shrub sounds like grass when hit, now it sounds like wood
  • Fixed: Torches attach to wall in a weird way
  • Fixed: Rockets exploding on water surface
  • Fixed: MaxGenerationDistance from center in RWG not working
  • Fixed: Goggles have no durability
  • Fixed: Pickaxe to do correct block damage
  • Fixed: hovering over landmine sets it off
  • Fixed: Log cabin recipe was broken
  • Fixed: Debug info carries over from sp to servers
  • Fixed: Wrench range
  • Fixed: Wrench losing durability when hitting air
  • Fixed: Creative Mode is only available in Navezgane
  • Fixed: All grass that was possibly dropping grass instead of plant fibers
  • Fixed: Spelling of caffeine in buffs
  • Fixed: Minibike moves on its own up hills
  • Fixed: Chopping down trees no longer damages player
  • Fixed: Using minibike to jump through a wall
  • Fixed: Player Kills awarded endlessly even though player killer is not involved
  • Fixed: Chat box closes when dying
  • Fixed: Zoom function stutters/snaps
  • Fixed: Recipe swapping when closing crafting and reopening
  • Fixed: Improved walk and run animation playback speeds on players so they skate less
  • Fixed: Run/walk playback speed so full speed runs are played correctly
  • Fixed: Specular on cowboy hat
  • Fixed: Some keybinds activate on releasing key
  • Fixed: Own explosions killing oneself count as kills
  • Fixed:  Lighting pipe bomb doesn’t play sound
  • Fixed: Enabling voice ingame causes error when trying to talk
  • Fixed: Generic death animation
  • Fixed: Specular/Shiny animals at dusk/night/dawn
  • Fixed: Eye specularity now reflects the environment
  • Fixed: Auger Damaging Blocks Around Your Target Block
  • Fixed: Null reference when pressing escape while joining server
  • Fixed: Null reference error on new game menu
  • Fixed: Black spots and strange map tiles after reconnecting to dedicated server (Chris)
  • Fixed: Black skies on Mac/Linux
  • Fixed: Some mesh particles from digging dirt were spawning black in sunlight
  • Fixed animal harvest bug giving too much meat
  • Fixed: Dead mountain pine billboard bug
  • Fixed: Torch light so it’s on the torch instead of behind players
  • Fixed: Wrong ceiling blocks in modern cabins
  • Fixed: Random NRE on dedi
  • Fixed: Stairs in cinema are rotated wrong
  • Fixed: Wooden Bow could not be repaired
  • Fixed: scrap Iron Spike is upgraded with metal not wood
  • Changed: Crossbow now uses wood for repair
  • Fixed: Save Game gets broken after disconnect when server did not respond anymore
  • Fixed: Player data error on Dedi & MP
  • Fixed: smoothing on skullcap
  • Fixed specular on concrete textures
  • Fixed: Player names can be ceen through walls
  • Fixed: Animation for eating does not sync with item count
  • Fixed: Campfire sounds are different between game types
  • Changed: Added another stage to infection. The first version can be cured with honey or antibiotics and has no negative side effects. After 24 hours it transitions to the traditional infection, stage 1,2,3 and 4.
  • Fixed: Some icons having a white line around the corners
  • Fixed: Dropped doors fall through the world
  • Fixed: It is now possible to build a tree house
  • Fixed:  Bear not affected by safe zones
  • Fixed: window03wood could be shot through
  • Fixed: Oversized lampshade in top floor of apartment building
  • Fixed: Bad block rotations in old west jail
  • Fixed: Lit pipebomb can be collected without exploding
  • Fixed: Can now shoot through frames
  • Fixed: Dedicated server checks for non-allowed characters in game name (Christian)
  • Fixed: Allowed characters for game names are now: “A” – “Z”, “a” – “z”, “0” – “9”, “.”, “-“, “_”
  • Fixed: Coffee and Chrysanthemum are now unified like other crops, they cannot be taken, but must be harvested
  • Fixed: Exception: Unrecognized stat modifier type
  • Fixed: Exploding arrow splash damage travels through blocks
  • Fixed: Water in buckets
  • Fixed: Fixed zombie stuns: bullet/explosion damage stun is not based on player stamina.
  • Fixed: Hornets and dogs turn into gore instead of a human looking carcass
  • Fixed: All hold types so items that use burlap sack for a hand item are held correctly
  • Fixed: Damage decal on some blocks going through too fast
  • Fixed: Tazas stone axe so it can harvest, and it now extends the regular stone axe so everything should be unified except for its unique attributes
  • Fixed: Lead and clay fall exploit
  • Fixed: Wood debris providing infinite resources
  • Fixed: RMB function for repair tools locks in when opening inventory/map while RMB is upgrading
  • Fixed: Duct tape cannot be scrapped
  • Fixed: Fast degradation of mp5
  • Fixed: Chainsaw harvest triggers multiple destroy events on e.g. trees
  • Fixed auger mining through two blocks
  • Fixed: Iron sights have recoil
  • Fixed: zombies cannot see through frames
  • Fixed: Candle table awarding torch when broken
  • Fixed: Azalea blocks tree seed placement
  • Fixed: Connecting to a server with steam://connect/ links
  • Fixed: Can’t join a coop game a friend is in if the host is not your friend
  • Fixed zombie crawler bite animation
  • Fixed:  Null Ref – EModelZombieUMA.Update
  • Fixed: campfire giving too many stones on harvest. Now it gives half the recipe on destroy
  • Fixed: Recipe on log cabin being too cheap
  • Fixed repair on a bunch of blocks
  • Fixed: Plains Tree Blocks Wood Frame Placement
  • Fixed: State of hatches not properly saved on relogging
  • Fixed: Coffins making cloth sounds when destroyed
  • Fixed: Campfire dupe get 2 for 1
  • Fixed: Out of Memory ERR Dedicated MP
  • Fixed: Players spawn not exactly on their sleeping bag
  • Fixed: Splinting a sprained leg slowed you down
  • Fixed: Floating trees in new house backyard
  • Fixed: Falling blocks have no audio
  • Fixed: Place animation of minibike chassis was playing wrong animation
  • Fixed: Backpacks dropped by players should not support anything
  • Fixed: Updated collision on sleeping bag to prevent seeing through cave exploit
  • Fixed floating geometry on level 3 vault door
  • Fixed: Lines missing between server info in browser
  • Fixed: z fighting in afro hair
  • Fixed: Too many chunks in cache when dedicated server is empty
  • Fixed: UV error on house door LODs.
  • Fixed: Windowed mode won’t go to 1920 x 1080 without a restart
  • Fixed: Various headgears not hiding hair and enabling hair back when removed
  • Fixed: Applied splint is not modifying broken leg speed
  • Fixed: Air drop appears to levitate in place and not fall for a very long time
  • Fixed drinking fountains were incorrectly rotated in stores and the school
  • Fixed: Collapsing large gas station roof from bad stabilit

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Seite 1: Der neue Kampf und neue Zombies
Seite 2: Heiß und kalt. Das neue Wetter im Überblick
Seite 3: Reiche Ernte und Häusle bauen
Seite 4: Neue Benutzeroberfläche, neues Crafting, neue Karte
Seite 5: Das Scoreboard, die Skills, Kreativmodus und das neue Lagerfeuer
Seite 6: Die Schmiede, der Kompass, Stats, Waffenfertigung

Caroline Valdenaire

Caro blickt auf eine abwechslungsreiche Spielekarriere zurück - schließlich darf sie sich schon seit Mitte der 90er ein Zockerweibchen nennen. Am liebsten spielt sie im Team, damit sie dann alle - wie im echten Leben - bemuttern kann. Inzwischen haben es ihr vor allem die Survivalspiele angetan. Bei Gameplane ist sie irgendwie Mädchen für alles, hauptsächlich aber Madame Chefredakteurin.